Star Ocean: Second Evolution Review


This game has been on the backburner for quite a while. It’s one of the last PSP games I hadn’t played yet so this was cool to knock out. Mixing the classic RPG setup with some Sci-Fi is always fun. The game has a good story and the fact that all of your partners are basically optional is pretty interesting. Apparently the game has over 80 variations of endings depending on how you use your team which is also cool. The game gets pretty difficult towards the end and there’s even a trick you can do to make the final boss even more difficult. You must be a master of the game to even attempt that I would imagine because otherwise that sounds pretty crazy. I was in the mid 80s for my level when I beat the game and while the last two bosses were quite easy thanks to this, taking down some of the earlier Wisemen was brutal with how they would petrify each member.

The game starts off with Claude and his father working on a spaceship. Claude has always wanted to follow in his Dad’s footsteps by becoming a pilot himself one day but unfortunately this isn’t to be. On one of their expeditions he gets a little too close to an artifact and is teleported to a primitive planet on another star system. He now has no way of getting back home. He decides to pretend he is around there. Claude meets a girl named Rena who explains that he is likely the fabled Hero of Light here to save them all. Calamity is approaching after all. More and more monsters have been appearing in the land and nobody is able to stand up to them. Well, Claude will do his best to help out until the crew can find him but does he even want to go back now?

The monsters are the main plot for most of the game but then towards the end we get a full villain group known as the Ten Wise Men. These guys are interesting because the game is definitely trying to go for something with their names here. You’ve got Zadkiel, Lucifer, Michael, and Gabriel all on the same team. Effectively the Angels and Demons have all decided to team up to destroy the universe. Why? Well, to be honest while usually I’d say I couldn’t tell you for spoiler reasons, they don’t really have any reason in particular. They want to either rule the universe or destroy it just because they can. They make for a pretty fun group I have to say. Their inclusion was a little last second but it definitely did help to increase the stakes here. I also tend to like villain groups in general.

As for the main characters, Claude is decent but not quite as good as the average RPG main character. He gets really jealous whenever Rena talks to her old friend Diaz which can get a little iffy. This often makes Claude act rather petty around her which isn’t a good look. I also think he should have come clean with the group about being from another star system a lot earlier in the game. It would have helped a lot particularly since he knew that the aliens were using high tech items as well. A little heads up could have gone a long way to saving more lives.

The death count in this game is absolutely massive. The villains just have more abilities and tech than the heroes so stopping them is really a difficult task. In any head to head confrontation you can really assume that the heroes are about to get wrecked. There are quite a number of fights in the game that you have to lose in order to progress the story. It’s a fun concept for sure but the only dicey thing is you may end up wasting a lot of potions and revives in this fight since you think you have a shot here.

Star Ocean ends rather abruptly without much of an after-ending so don’t expect a lot of closure for the characters. In particular I was expecting one of the old characters to show up again but I guess their premonition that they would never see him again was correct. You get the feeling that this game was left rather open ended for a sequel at some point. You could end the series with this game and it still works but there is definitely enough material for that third game. It’s definitely a satisfying story. I liked the way things turned out and the end of the game got to give Claude a good rage mode so he was more intense at the climax than he was for most of the game. You like to see it because he needed some more intensity the whole time.

As for Rena, she’s a solid heroine. Rena has her own story in the game and I’m sure that would give her even more backstory and personality like exploring her scenes with Diaz and all. She does well and keeps up with Claude the whole time. They have their share of disagreements but Rena is always reasonable about the whole thing. She’s a fun character to have around and has more of a presence than the other characters. Due to the optional nature of the rest of the party they don’t appear in any of the animated cutscenes. Even in the text ones their characters can be interchangeable. For example, I lost one fight with the Wisemen a lot to I had to keep seeing the cutscene over and over again and the side characters would take turns on who would talk to him but with the same dialogue each time. It was pretty interesting to see.

The best of the side characters would definitely be the travelling thief though. Her backstory got more time to shine than the others and since she was with the team near the beginning we at least got to see a lot of her. Some of the guys near the end came in rather late to the point where I intentionally left one of the kids back at base since he would just slow us down. I did like the rival Diaz quite a lot though. His skill with the sword was really impressive. Even by the end it’s hard to say if Claude had truly surpassed him or not. The tournament was a nice little event to show the gap in their abilities.

Not surprisingly the graphics here are really good. The fact that there are cutscenes which are completely animated at different points in the game was also very impressive. You definitely don’t see that every day I can tell you that much. The in game graphics are also on point. Not totally graphics related but I do think the game could have made the animations a little shorter though. Whenever the characters use a super attack there is a long unskippable cutscene that draws out the battles just a bit. Considering that you are going to need to grind out a lot of battles this can add up quite a lot.

As for the soundtrack, that was pretty good. It’s not quite at Tales of tier where each game has a super standout track but it still works out pretty well. There’s a lot of depth to the game so in addition to the 25-30 hours it takes to beat the game you’ve got a ton of replay value. You can beat the game again as Rena or work to get all of the other endings. It’ll definitely take a lot of time to do this so this game will last you an extremely long amount of time. It’s part of why RPGs tend to be some of the best games, you’ll almost always be very attached to what is going on by the end.

Overall, Star Ocean: Second Evolution is a great game. The plot is excellent and the characters are fun to root for. The anime cutscenes help to make this game feel high budget and the whole climax with the Ten Wise Men showing up was really good and kept a high energy approach the whole time. I liked the way you could allocate your abilities into skills as you leveled up since it made you have to decide on what to upgrade first. Strategy plays a huge role in this game. Star Ocean the series is off to a good start so I look forward to checking out more games in the series at some point. Either way if you have a PSP then I highly recommend picking this game up.

Overall 8/10

Prehistorik Man Review


With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.

The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.

On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.

For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.

So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.

As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.

The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.

Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.

Overall 5/10

Psycho Dream Review


Next up in the review ranks is a game that throws in some good sci-fi angles at us. Psycho Dream is fairly short but has good gameplay and a solid story. Of course with a game like this it is quite interpretive so to an extent you get to decide what the plot is. If you were to look up the game’s plot online I’m sure you could come away with a definitive answer but purely from the game’s context a girl has been kidnapped and now you need to find her. The main character has a pretty cool suit. He looks kind of like a ninja and with the way he’s running around that may not really be on base. Either way this made for a great setup to start the game.

This rescue won’t be easy though. For starters there are a bunch of giant monsters running around. The whole game plays out like a dream with each world getting weirder than the last. It’s nice because the game is able to go all out with the graphics. The level designs are very creative. You get to visit a whole assortment of places and the bosses all have fun designs as well. You definitely won’t get lost or anything while you run around the levels. It’s all pretty straight forward. As for the gameplay, it’s in 2D. You have various weapons at your disposal such as a blade or even laser blasts. Throughout the levels you are able to change and upgrade your weapons to fit the situation.

This is one game where I would say that it’s not always good to power up though. The best weapon you can get is one where you can use your sword and then your energy blasts nonstop. Unfortunately the middle power ups just have one laser which doesn’t cover nearly the area that the blade can. Most times you are better off just sticking with the blade. It doesn’t deal the most damage and it isn’t the fastest weapon but it’s definitely one that you ca count on to get you some nice wins. It has a good reach for every boss you may end up coming across so I’d say it’s the most consistent weapon.

There’s certainly room for a sequel with how suddenly the game ends. Who knows, maybe there is already a sequel out there somewhere since this game is so old. At the very least from the new SNES games added to the collection this would definitely have to be one of the higher recommendations. You can beat it in around an hour or so and there is no replay value so you really just need to have fun on the opening playthrough and then you’ll be set. I don’t see why you wouldn’t though, all of the fundamentals are intact.

The soundtrack isn’t very memorable but I want to say it was decent. I would have probably given it some more rock tunes or fast paced techno to fit in with the game’s layout. Imagine jumping across the platforms in the final boss fight while you’re getting really intense battle music. I think that would have worked out rather well if you ask me. Definitely a good way to amp up the game but it’s a solid all around title either way. It’s an hour where you should have a blast. The game is reasonably difficult. It’s not as tough as Doomsday Warrior but you still can’t go in expecting to walk all over the game or you will definitely be in for a surprise there.

Overall, Psycho Dream goes all out with making sure this is a very original video game experience. It does a great job of making itself standout among the crowd. There just weren’t a lot of games in this era that looked quite like this one. The only thing I’d say against the game is that I don’t get why the laser is so weak. I feel like all power ups should be stronger than the original weapon. It feels like a trap if you get a power up because then you may be stuck fighting an enemy who is too powerful when it should be the opposite. It’s just a little odd having to recommend you keep your initial weapon but that is the case here.

Overall 7/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10

Mega Man X Collection Review


Mega Man X Collection is one of those games that I have always wanted to get. Who wouldn’t want to play a collection of 6 titles all packed into one mega experience? The X Collection is a treasure trove of important moments in Capcom’s history and it’s fairly out of print so I had to pay a bit of a premium to grab it. It was worth the trouble though and ended up being a pretty masterful game. The titles are all about as hard as I remember as well. Good luck taking them down.

As I had already played X1 and X4 previously I didn’t replay those. The collection brings all of the games up through X6 and I already got X7-X8 on the PS2 a while back. It’s pretty fun to see how the games have improved over the years. There is a noticeable jump in the graphics as you go through. I would say the biggest jump was from X3-X5 in that it now looked like a fully modern experience. You could release that game today and nobody would bat an eye because it would not feel out of place. The core gameplay for each of these titles is largely unchanged though. They are 2D shooters with some platforming involved.

The goal of each level is to make it to the end and then destroy the robot master who is in your way. This won’t be an easy task of course but it is one that you will need to complete. Once you’ve beaten the 8 bosses of the game then you always head to the final stages is around 3-4 back to back levels of taking on new opponents as well as beating up the 8 masters once again. For each game I would focus on beating the 8 masters initially as my completion and didn’t go for the gold with the climax levels this time around. It was nostalgic enough going through those moments so I didn’t think I needed to go further.

Sigma tends to make an appearance in every game but the plots are very different. One of them has the Sigma virus going around and mutating everyone while another one has the Nightmare virus which even affects Zero. Sometimes you have Zero available to play with from the start and other times he is presumed dead so you don’t see him for a while. The various plots are always a lot of fun. X definitely goes all in with the stories compared to the classic Mega Man games. This is why we need an anime to adapt them at some point but in the meanwhile the manga has done a good job of this.

The game gives you the ability to customize the controls which is handy. I always switch the boost to R instead of X. I don’t see how you can boost efficiently with it there. You can also toggle the difficulty level and even start off with a super armor if you want. I like these little tweaks. They are good quality of life upgrades that you want to see in these games. Even with this the games are suitably hard so you don’t need to worry about that.

Naturally the graphics are really good here. The character models are on point and the stage designs are good as well. The soundtrack is also excellent. The X series has so many winning themes that you will lose track by the end. It’s just another reason why the X series is so good. It knows exactly how to deliver on its strengths. As for replay value, each game has some since you can look for power ups and new armors. Additionally each game is difficult enough where it should last you a good amount of time anyway. You won’t be finishing this game very quickly at all so content is the least of your worries. That said, the price is definitely excessively high right now so good luck finding it at a value price. Most likely you will have to shell out a lot for this one. It’s definitely worth it if you are a big fan of the series though.

It’s crazy to think that Capcom has completely ditched this series and yet they really have. I dare say Mega Man could still be a household name if Capcom had kept going instead of ditching it for other things. The storylines alone are enough to make this super engaging for future gamers. Just show them X and the other reploids who helped him out through the years like Zero and you’re set. Keep in the fully animated cutscenes for the games as well since they also helped to establish this as a very big game series with high stakes.

The collection also brings Battle and Chase but to get this you have to complete the first three games completely which is definitely difficult. I didn’t go back to the first one at all anyway but it is a really cool reward for the fans who managed to pull this off. What could be better than getting another complete game for your troubles right? Battle and Chase is also pretty obscure so this would likely be your first time playing it. The X Collection certainly didn’t go cheap with the content and it’s one of the reasons this became an eternal classic. It may not have as many games as the Mega Man Anniversary collection but that one has less story and cutscenes so I imagine it was easier to fit them all there.

Overall, Mega Man X Collection is a great collection of games. Each title here is a complete game from the original Mega Man X days and they all hold up well. Naturally the most polished ones are the final two but they were all developed well and without shortcuts. I don’t see you having any issue with any of the titles presented here. They will absolutely test your gameplay fundamentals though. With the exception of one moving spike level, I thought all of the levels were pretty fair as well. If you learn and memorize the villain’s fighting pattern then you should be all good to go here.

Overall 8/10

Fire ‘n Ice Review


It’s always fun when the Nintendo Switch Online adds some more games to the service. It’s at a pretty slow feed at the moment but each new game tells a story. This one is apparently a prequel/sequel (Seems to be debates on this) to Solomon’s Key which is neat. I’m not sure why the name was changed for the American version. Needless to say the gameplay is pretty much the same as the original only this time there is an emphasis on a fire vs ice theme. This was pretty nice to see as those two elements are naturally polar opposites and work well against each other.

The game starts with the kingdom calling you in need of some services. Every capable warrior in the kingdom answers the summons but ultimately they choose a magician in training as their chosen fighter. You will have to use your magic scepter to conjure up ice blocks and vanquish the fire monsters in your path. Doing so will allow you to ascend to the next limit of your abilities. More importantly, it will keep the kingdom safe. That’s the general formula of the game. There are 9-10 worlds which each have 10 levels in them. Clearing them all will result in your clearing the game.

The controls are very simple. You can move from left to right and conjure up ice blocks that are one square down and to the left/right of you. You can also cause them to vanish. Additionally you can push individual ice cubes into the enemies in order to take them down. The goal of each level is to take down all of the fireballs. The initial levels are a walk in the park of course but then the difficulty really expands. I was able to beat all of the levels to the first two worlds with ease but world 3 got tricky. I beat around half of those levels and then settled for beating the first level of the remaining worlds. I didn’t go any farther than that.

The difficulty is certainly real and that means if you decide to play this game to the end you will really have to think each puzzle through. There are no easy answers here. You must have a great amount of determination and fire to get to the end. If you can pull this off then my hat’s definitely off to you. The fact that the controls are so simple is also what makes the game impressive because these puzzles are crafted really well in spite of this. It never feels unfair because you know the full extent of the controls from the start. There are no hidden secrets or anything. You just have to think things through rationally in order to proceed.

Graphically the game holds up well. I was happy to see that we had some real cutscenes here. I don’t believe the original game had anything like that so this was cool. Additionally the hub world is great. You have the tree from the Kirby games and the Power Star from Mario. It made you feel like this game was actually part of some secret crossover. The main villain also has a pretty decent design. Ultimately this game looks a whole lot more like a SNES title than a NES one so major kudos to the developers on this. The soundtrack is more on the bland side though. You may even forget it is there while playing through the game because of how subtle it is. That may be intentional but I’d like for the game to have had a little more pop personally.

It’s hard to say how long the game is since it heavily depends on how well you do at the puzzles. With roughly 100 puzzles in the game I went to say this should take you around 3-4 hors to clear the whole thing. If you do 1 world an hour then I guess it would be 10 which would also be very impressive to be sure. Most NES games can’t even come close to touching that level of time. I’m not always a big fan of puzzle games as I tend to have my qualms with the execution but I have nothing bad to say about this one’s. My only thing is it can be a bit repetitive and without a stronger plot it would be hard to incentivize me to play through the whole thing.

Overall, Fire n Ice is definitely a good game. With the entire game being focused on the puzzles it is possible that you could grow bored at some points through. It’s impassive the way the game was developed and the difficulty is legitimate, however you may find yourself just wanting something more by the end. Keeping yourself to 1 world a batch would probably be the easiest way to get through this. If you already have the Switch Online then this is a good title to add to your collection. You’ll be one step closer to having played all of the games on the collection. Hopefully soon we get either some bigger games (If there are any left) or we finally enter the next console. I think it’s about time Game Boy and Gamecube get to jump in.

Overall 6/10

Tales of Legendia Review


Time to continue the Tales of Series with Legendia as my next stop. It doesn’t exactly seem to be one of the more popular titles in the series but it’s a great title in its own right. It doesn’t quite match up to the Symphonia titles but then again what does right? The gameplay is on point and we have a good story here so at the end of the day that’s all you need. This is definitely not a game that you can try to just knock out real quickly.

The game starts with Senel and Shirley crash landing on the Legacy. The Legacy is a huge boat that is so big it serves as the hub world of the entire game. See, this ship is bigger than most countries combined to the point where it is practically the planet. It’s an interesting concept. Well, Shirley and Senel are on the run from a powerful group of villains led by Vaclav. Naturally the reasons for this are rather secret and Senel doesn’t intend on telling anyone. Unfortunately Shirley ends up getting kidnapped by the group. Senel meets up with a local authority figure named Will and a self proclaimed hero named Chloe. Eventually they also team up with a cheerful girl named Norma, a bandit named Moses, and a scholar named Jay. Together perhaps they can take this villain group down for the count.

In a 30+ hour RPG like this you can expect a whole lot of twists and turns. This is just the basic premise. Every character is keeping at least a few secrets in the back pocket for later on. The climax is a lot of fun and there are even a few loose ends which are likely either handled in the post game or left for a sequel. I didn’t really go into the postgame so I wouldn’t know if anything big occurred there. I wouldn’t be surprised if that was the case for at least some though.

Senel’s a good character. He is quick to get into fights which is always a quality you want to see in a hero. He has his own character arc of course so he will change a bit as the game goes on. Naturally one thing that will make his life a little tricky is that 4 of the heroines seem to like him so there will be a bit of tension there. Mainly his goal is to help Shirley out though and everything else is secondary. As long as he saves her then the rest will all come into place eventually.

Shirley’s a solid heroine as well although things definitely get a little dicey with her. She starts to weaken in the second half due to a lot of dicey decisions that she made. It almost turns into a bit of a guilt trip against Senel with the paths she ultimately went on. It makes her not always appear as selfless as you would think. I preferred her sister Stella although her role is a lot smaller than Shirley’s. Stella is more powerful and also just seems more heroic in general.

Then we have Will who may have the biggest role from all of the side characters. My main issue with him is that he seems to think he’s better than the other characters a lot of the time. He spends a lot of time lecturing the other characters and if they don’t agree with him then he will just smack them. Not exactly the kind of leadership you want to see from one of your allies right? He never quite got into my good graces by the end. Chloe’s a much more developed character. Her goals of being a true hero as well as her revenge plot are handled well. She definitely gets a ton of development as well and is really a key player in all of this. The fact that Chloe is a good warrior from the start is also important.

Then you have Norma who is mainly here to throw a bit of levity into the scenes. She is always having a good time and doesn’t take things as seriously as the other members. I thought her character was handled really well and she was consistent in being the voice of hope in the game. Whenever things were dire she would think of something to do. Norma also likes trolling the rest of the characters quite a lot which I can definitely appreciate. Moses is another member of the group but he’s a little more forgettable. The characters always give him a hard time and yell at the poor guy but at the end of the day he is a loyal ally. He’ll help out as much as needed.

Next up is Jay but I didn’t care for this guy. He’s not loyal in the slightest as he plays the field and tried to keep on grabbing more and more intel to stay ahead of the pack. Someone like that isn’t someone you can trust to have your back. Additionally by the end of the game he is quick to decide that he is cool being on his own. This guy was usually more trouble than he’s worth. Finally you have Grune but I’m still not sure what the point of her character is. She shows up near the end of the game as a playable character and then proceeds to do nothing for the rest of the game. If you ask me she could and should have been cut out. It feels like there must have been a big plot for her that was cut out or something because otherwise her whole role here just doesn’t make any kind of real sense.

Then we have the villains such as Vaclav and his 3 generals. They make for a solid villain group. Definitely not the most memorable ones around but the armor was fun. They had better designs than character personalities but they did manage to be a real threat when they arrived. There are a number of villains and factions here as well so the heroes always have to watch their back or risk being attacked while they’re busy. The soundtrack is pretty good. It may not be Symphonia level but the tunes we get are reasonable. There’s enough of an assortment where you are bound to enjoy at least one or two of them. It could be better but I’m satisfied with what we got.

Naturally there is a lot of replay value here. The base game is already around 30 hours and then after that you have the post game which involves character stories for each member of your party. I don’t know exactly how long this is but coupled with what you already have you are going to have a lot of content to play through here. It’s always one of the big advantages of being an RPG, the fun never really has to end. The graphics are also solid of course. We get a few fully animated cutscenes and for the rest there is a good amount of voice acting as well as details to the backgrounds.

Oh yeah I almost didn’t talk about the gameplay. It’s fairly standard for Tales of. You play as the heroes in a 3D or at least 2.5D gameplay style. You can hit the opponents in real time and use basic attacks as well as items and super attacks. The gameplay flows pretty smoothly and there’s a decent strategy element here as you have to decide which enemy to attack and how to go about it. There are numerous options for each scenario so it’s not as simple as just deciding to run and gun it. That may work for a while but eventually you will need to do some level grinding to keep that sustainable.

Overall, Tales of Legendia is a great game with a lot of emotional moments. You should be pretty well attached to all of the characters by the time you end things off. The gameplay is smooth and the graphics are on point. The game is just a strong experience that I could recommend to any gamer. Whether you’re a fan of RPG titles or action games, you should enjoy this one. I’d definitely be down with a sequel coming out someday to revisit the cast.

Overall 8/10

Rise – Dharuriser Review


Whenever you think of guys fighting in colorful suits you’re probably going to be thinking of Power Rangers or Kamen Rider. They have really done a whole lot to make this trend stick and in particular Power Rangers is one of those franchises that is just so huge at this point. It makes sense that there would be a lot of other competitors in the genre. Dharuriser is a one shot movie so you don’t need to watch anything else to get into it. It’s a little more down to Earth than some of the other titles I mentioned but we get quality action scenes and a good plot. This is a film I would be able to recommend to anyone who wants to watch a solid action film with a good story behind it.

The movie starts off by showing us how Akihiro’s dream of being an actor isn’t paying off all that well. His wife Mio is now pregnant so he needs a way to find some steady income. He reluctantly moves back into his father’s house but does not want to assist in the family business. He gets a job as a security guard instead and also enters a “create a suit” contest in his free time. He submits the Dharuman costume which later gets renamed to Dharuriser. The issue is that there is a very real villain group called DICE. They intend to purify the county by eliminating all those who they deem impure. They seem to be connected to the mystery discs embedded into everyone’s wrist. Can Akihiro find out what they are doing and stop them or will he ultimately not rise to the occasion?

At the end of the day Akihiro isn’t a hero when this all starts off. He doesn’t know how to fight and is just an ordinary guy. During the course of the film he works to change this as he gets more and more serious about being in the hero business. He’s a solid main character who is definitely determined and ends up helping out quite a lot when the going gets tough. He’s the kind of guy that you want in your corner when things get tough.

That said, I did agree with his father in some respects. Akihiro absolutely did not want to help in the hotel business but he’s got a family to think about. He was rather unreasonable about this from the start. If he didn’t want to go straight to work then he is taking advantage of his father’s house. It’s something he had to think about before having a kid. That’s why you wait to have children until you have a stable income and living situation. Akihiro didn’t really think any of this through and then he nearly loses his job by oversleeping. So he had his moments where he was taking things for granted to be sure but once he turned into Dharuriser he became a lot more reliable.

Akihiro’s wife Mio is definitely a quality character as well. She’s a very loyal character who takes his side at all times. Whenever he is in trouble she doesn’t throw extra blame on him either. There’s a scene where he is getting ready to fight again and you think she might guilt trip him, but instead she just helps him get back out there again. It’s always a nice change of pace to have a character who isn’t quick to change sides. Mio was someone he could count on.

The movie’s close to 2 hours so it’s able to capture quite a lot of story in that time. DICE gets a full backstory to the group and we gradually learn about their goals. The leader ended up using his goal of keeping someone alive more as an excuse though to be honest. He definitely went way overboard with the whole thing and cracked up. Akihiro’s friend from work would probably be the worst character though as he was corrupted really easily and never tried to fight it. He just went off the deep end rather quickly and never looked back. You probably won’t be able to trust him again after all that.

Akihiro’s parents were good. As mentioned, the father was pretty reasonable with why he was upset with the lead the whole time. The Mom always tried to calm things down between the two of them as well. Then you have Akihiro’s best friend who was pretty solid. He definitely came in handy quite a lot as he assisted Akihiro in pretty much every task. He could have been a little less nervous at the end since he has a one hit KO gun but I guess even with that he felt like the danger was too much.

As expected the fight scenes are pretty good here. We get a lot of quality hand to hand action. Akihiro certainly improved in hand to hand a lot over this period of time. The costume for Dharuriser also looks really good. A particular standout here would be the soundtrack though. There are a lot of great themes with a quick tempo that feel very fitting for the battle scenes. Sometimes even when there was no battle present the music would ramp up. It helps enhance the chase scenes and adds a bit of stakes to the fights. A good soundtrack can definitely go a long way.

Throughout the film someone is trying to contact Akihiro using a bit of telepathy and a lot of direct mental images. You can’t help but feel like the sender could have made the message more specific though. Akihiro wanted to help the whole time but without any hints as to where the villains are or how to recognize them, it’s not like he could have done much about it anyway. It’s not until the very end of the fil that he is given any real instructions. I feel like the sender could have done a better job with that and who knows, Akihiro may have ended things a lot sooner.

Overall, Dharuriser is a good movie that manages to stick the landing. Things almost get a bit dicey in the climax but Akhiro makes the right call. At times the film may seem a bit cheesy with the hero being able to dispatch tons and tons of opponents even though he just learned how to fight but when you consider that his opponents are often pretty old and don’t know how to fight then this adds up rather nicely. If the enemies had guns then that would have been tricky but it might be hard to acquire those in this small town. The film has no real weaknesses so it’s definitely one that you should have a lot of fun with.

Overall 7/10

When A Stranger Calls Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

I can’t say the premise for this film filled me with any real hope after the disaster that was Black Christmas but maybe it would actually be good right? Unfortunately that was not the case. When A Stranger Calls is another film that you will want to absolutely avoid at all costs. It’s got a pretty bad villain and the main characters can be annoying. The main character from the opening segment certainly could have explained more on the phone but lets go back to that in a minute.

So the film starts with a babysitter, Jill, looking after two kids. She then starts getting a ton of calls from someone telling her to go check on the kids but 1. she isn’t getting paid enough for that and 2. this seems a little sketchy. So she calls the cops and when they ask her if anyone is threatening her, she says no. She’ll probably say that the caller is threatening the kids next right? Unfortunately she does not. She basically denies everything and just wants the cops to look into it. They tap the line at least but either way they’re too late to save the kids. The kids are murdered and the crook escapes into the wild.

I still can’t get past Jill not actually saying that the caller was making threats. Ah well, I suppose it wouldn’t have made a difference anyway at that point. Duncan is the guy we now know to be the murderer. He’s on the run in the streets after escaping an asylum so Clifford has made it his personal mission to take the guy down even if it costs him his career as a cop. He searches around the city for clues but of course this won’t exactly be easy. Tracking one guy down in such a huge crowd will not be easy. Meanwhile Duncan has found his next victim, a lady named Tracy. Will she be able to escape before he makes his move?

This film’s going for a different approach than most horror films like this. Usually you either don’t see the antagonist until the very end of the film or he only pops up when bumping off the main cast. Duncan is a bit different as the film actively follows him around a lot of the time. We see him attack other characters who have nothing to do with the main plot. So that’s a fresh take on the genre. It may not have even remotely saved the film but I will give it props for trying something different. Of course the downside of this approach is that Duncan’s an awful character so having to follow him around like that is pretty brutal.

At least in the bar someone stands up to him which prevents things from potentially escalating. Unfortunately he was still able to follow Tracy to her home. Duncan’s basically one of those obsessive serial killers who is completely insane but plays the victim card all the time. There’s nothing remotely redeemable about him and he’s not even a mysterious figure because of this since we see him constantly. On the whole the cast isn’t great. Tracy’s certainly a brave heroine at least. She is out at night a lot and all by herself but manages to keep her head held high and keeps on going. A lot of the other characters wouldn’t have been able to pull that off.

As for Jill, if you take away her messing up on the call I guess she was decent. As for Clifford, his drive was solid. He did keep his word on sticking around which helped Tracy out at the end. It would have been nice if at least someone would have tried to stop Duncan when he was running away though. Clifford was super close to catching him there but ultimately he just needed another step or two to actually make it. Close but no dice that time.

While the film isn’t all that violent for the most part, it goes out of its way for grit later on as we’re given a very descriptive account of what happened to the kids. Needless to say the film wants you to know that these murders were quite gruesome with a lot of unnecessary detail. We also get a flashback showing the aftermath of this later on which really comes out of the blue since I thought we were going to at least avoid the visual. I don’t see why we needed the extra shock value at that late stage in the game but it’s how it goes I suppose.

There aren’t really any fun scenes in the film. Even some of the more intense horror films like the ones with Jason or Alien usually try to squeeze in either a party scene or some character competition moments but you don’t really have any of that here. You have the first murder, then a brutal bar fight, then nearly a second murder, a final struggle and then the climax. The film really keeps a tight grip on the plot which does make sense to an extent but it means that the film keeps up a very dreary atmosphere throughout. There’s just no time for you to enjoy a scene before shaking your head at whatever fatal moment is next.

Overall, When a Stranger Calls is definitely a film I would recommend avoiding. The film is going for too much of a shock value vibe and the main villain’s pretty terrible. The idea of following him and the cop in random locations is interesting but following a villain around almost never works either. So at the end of the day what you have is a pretty unwinnable situation where the film has planted itself in the corner. It’s doomed to come out on the losing side there almost as soon as the first 20 minutes are up with what happens to the kids. If you want to watch a good film with some scary moments then I would recommend watching Dragon Ball Z: Broly The Legendary Super Saiyan instead. Now that’s a film that will probably get you a little scared while watching because of how intense Broly is.

Overall 1/10

Communion Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

Whenever you have a film with aliens in it you are hoping that a lot of fun things are in store for you. Aliens should be fun and make for imposing villains. Unfortunately that was not the case here. The film is based on a book of pure fanfiction from an author who was delusional but you hope that the film can surpass this. That’s not the case though and the film is very weird from the start. This weirdness ultimately starts to crossover into just being an awful film and by the end you’ll be cringing so hard that this will hit rock bottom. The film was just reeeeally bad.

The movie starts with a guy named Whitley who is an aspiring author. The issue is that he can’t focus on anything for more than 5 minutes so instead of working on the book he’ll play pranks on his wife and kid. Whitley is always rambling on about random stuff but one night when a few friends are over there is a bright light that shines across the world. An alien shows up as well. Whitley doesn’t want to tell anyone about this though so he keeps quiet and continues to go more and more insane. Eventually the aliens come back to kidnap him and things get dicey for the guy. Can he cope with the experiences that he went through?

Part of the problem here is even before the abduction, Whitley already seems certifiably insane. He just never makes any possible sense. He’s always wearing a different costume while working on his book and never ends up making any progress on it either since he ends up throwing out what he had started on each time. Then once the aliens do appear he starts to grow worse as he sees them everywhere. Hypnosis only makes the visions grow even more and he can’t trust anyone even at the end so he fights on his own. One of the annoying things about Whitley is that he’s also really bad at explaining things. Often times he may make an attempt to talk about the aliens but he does it in such a round about way that it doesn’t get through.

Additionally, the aliens seem to have told him not to tell anyone. Throughout the film we eventually learn more about what happened. See, initially we only get the quick jump scare before going to the present but a lot more happened that night. By the end of the film we learn that they definitely did a number on him. So, you would expect that after this he would probably want revenge or something right? Well, this leads to the most insane part of the film where he tracks the aliens down and ends up dancing with them for kicks.

Never mind the fact that the aliens also attacked his wife and used psychic powers to murder his son once already (and vowed to return) but he still wants to dance with them. He takes the old approach of forgive and forget. His wife doesn’t seem to mind either when he tells the story to her. The whole thing is just off the walls. It’s clear that after a point Communion is intentionally trying to be as weird as possible. The characters just don’t make a whole lot of sense with their actions. If they should do something then they will do the other. I dare say the dancing scene had to be part comedy or something. How do you seriously do a scene like that? The music was also as happy as possible for ultimate contrast.

A better film could have handled this well as perhaps a parody of some sort but not this one. This film seems to actually be trying to have a horror vibe at times but I can tell you now that it doesn’t succeed in the slightest. The characters are all too ludicrous for that to work. They never act scared in a natural way so why should we be scared? Whitley has a panic attack at one point when a kid scares him using a costume and it’s so over the top that you’ll just be shaking your head. The writing isn’t any good either. You’ll lose count of how many times the wind has to silence Whitley as he goes off on a tangent. The actual story makes no sense either.

The film doesn’t exactly have any subtlety either. For example a big thing here is that Whitley is traumatized because the aliens physically ran experiments on him including some rather invasive maneuvers. Anyone can put the pieces together particularly because there are tons of memes about this and it’s the first question someone asks whenever anyone mentions being abducted by aliens. Communion doesn’t realize that though so we get a long flashback detailing this just for extra grit and edge. The movie tries to make this as tragic as possible with Whitley attempting to fight them off at first, then trying to joke around so they’d let him go but none of this works.

It makes the rest of the scenes with him and the aliens even worse. It seems like the film was trying to say Whitley had stockholm’s syndrome with the aliens to an extent and that’s why he likes them now but that’s a very disturbed way to end the title. You just know that by the end he has completely lost and that’s the real shame here. There isn’t a happy ending to be found as the aliens have won and you know that more and more humans will keep on being attacked. Since nobody believes that the aliens exist it’s not like anyone has begun to fight back against them either. That just means that the aliens have completely won.

The premise has some potential of course because alien invasions are fun. Maybe have the government find out about this and have them send over some heavy artillery. I think that would go a very long way to making this interesting. At the end of the day one of the big things holding this film back aside from all the other negatives like the endless flashbacks, slow pacing, extra grit, and characters making nonsensical choices the entire time is that the character cast is just really bad. They all come off as insane and it’s really hard to follow a group of characters like that.

Overall, Communion is definitely a disgrace. There aren’t any core positives to be found here. The movie wastes a whole lot of time in each plot so the story developments that are in the film could have easily been handled in half the time. I like to think a sequel could start to fix this film a bit by making it a total action thriller but the first step is to completely shift the focus from this film. Maybe even ignore this film entirely so in a way the sequel of this film would be starting from scratch. Kind of like a reboot. Regardless, I would highly recommend staying far away from this one.

Overall 0/10